The tournament layer is the feature that most clearly separates Aviatrix from generic crash titles, and the one most frequently described inaccurately elsewhere. Seasonal tournaments (Summer Season, Fly High, Conquer the Sky!; Spring Season, Take a Flight, Win Tonight!; Winter Season, Take Cash Before the Crash! and Jet to Cash, Make a Splash!; Autumn Season, Fly and Play, Win Today!) have carried prize pools of €4,000,000 each, with earlier three-month tournaments running at €1.5 million.
How the tournament system and prize distribution actually work:
- Qualification. You must have built your own NFT plane and placed at least one real-money bet with it on the previous day. Demo rounds do not qualify.
- Daily selection. The algorithm randomly selects 25% of all active NFT planes that placed bets during the preceding day.
- XP-proportional payout. The day's prize pool is divided among those selected winners strictly in proportion to their planes' experience points (XP), not equally.
Worked example. Suppose the daily pool allocated to selected players is €100. Player A's plane holds 300 XP and Player B's holds 700 XP (1,000 XP total):
- Player A: (300 / 1,000) × €100 = €30
- Player B: (700 / 1,000) × €100 = €70
Scaling that up: with roughly 40,000 players per day and a €1.5 million three-month pool, the average daily pool is about €17,000, shared among some 10,000 selected planes according to XP. The arithmetic implication is important and rarely stated: the mean daily prize per winner is small, on the order of a euro or two, with high-XP veterans capturing a disproportionate share. Tournaments are a retention mechanism. Not an income stream.
You can join a running tournament at any point without disadvantage, because the pool is divided daily rather than accumulated toward a single end-of-season payout. A leaderboard exists for status; the money follows the XP formula above.
Because XP-bearing NFT planes can be tradable assets on supported marketplaces, the research on convertible in-game items is worth a look: